Digital Humanities research is ranked first in the UK for power according to the 2014 Research Excellence Framework (REF). The Department of Digital Humanities submitted together with the Department of Culture, Media & Creative Industries and 80% of their research was deemed to be world-leading (4*) and internationally excellent (3*) standard. They received an outstanding score for the impact of their research and were ranked third of the Russell Group universities.
In the previous Research Assessment Exercise in 2008 the panel judged 35% of research to be world-leading (4*) and 65% to be internationally excellent (3*) - the highest outcome in the sector.
The digital humanities form a bridge between the traditional practices of research and the opportunities afforded by technology, providing scholars with new ways of looking at old problems, and the methods, tools and frameworks to support them in novel avenues of enquiry. Almost everyone uses technology in their research nowadays one way or another; our work does not simply evangelise for the use of technology but adds a critical perspective on when it is appropriate (or not) to use a particular technology in the arts and humanities, and how.
At King's, researchers in the Department of Digital Humanities currently conduct dozens of digital research projects spanning many subject disciplines. They include: history of all periods; classics; literary studies; linguistics; performance; religious studies; art history; musicology; modern fan cultures and other new areas of digital culture.
Collaborations and partnerships
The Department has collaborative relationships across King's College London and with a large number of institutions and bodies in the UK and internationally: most of our research projects involve collaborations with researchers beyond King's. Our funders include the Arts and Humanities Research Council, the European Union, the Leverhulme Trust, the British Academy, and the Andrew W Mellon Foundation. Digital Humanities has generated over £8.8 million in research grants between 2008 and 2013.
Principal research strands
- Cultures of production and the creative economy
The transformative effect of digital technologies on the economy and organisation of institutions supporting humanities scholarship, such as publishing and libraries; building and studying new forms of cultural production such as crowdsourcing.
- Digital culture and everyday cultures
The study of online politics, ranging from hacking to virtual spaces of protest; mobile digital cultures; big social data; embodiment.
- Memory and knowledge environments
Library, archive and manuscript studies; praxis-led creation of major new digital resources, both for canonical materials and for newer cultural forms; theoretical implications of digital work for editorial theory, digital prosopography and knowledge representation; data curation; international encoding and metadata standards such as METS, TEI, and the London Charter.
Sharing our work
The Department's research has generated over 5 million digital objects freely available in 107 online web resources for open public access, with more than 200 million hits from internet users between 2008 and 2013; most of our work is planned from the beginning for dissemination to an audience that extends far beyond universities. You can read more about one project to make over two million high-quality images from museums freely available in this case study on the work of Simon Tanner.