Rob is a postdoctoral researcher with the Ego Media project, an ERC-funded investigation of the impact of new media on practices of self-representation and conceptions of identity. His research has addressed animated GIFs and ASMRvideos, grime lyrics and videogames as vehicles for digital identity work, looking in particular at the role of the voice and the functions of avatars online. Prior to joining King’s in 2014 Rob held a position as postdoctoral fellow at Concordia University’s Technoculture, Art and Games centre, researching online communities and collective creativity while lecturing on literature and digital games. He completed his doctorate at the London Consortium.
Research Interests and PhD Supervision
- Videogames and Interactive Media
- Gender and sexuality
- Digital aesthetics and affect
- Identity and self-representation
Rob's current research addresses the aesthetic and expressive affordances of digital media and platforms, and their remediation of familiar narrative forms and generic conventions. I am also interested in questions of identity and self-representation in online contexts and communities, particularly as they relate to gender and sexuality.
For more details, please see his full research profile.
Rob has previously taught on English literature and literary theory programmes and leads courses on videogame theory and criticism.
Expertise and Public Engagement
Rob has given public talks and artistic performances concerning the culture and history of digital gaming as part of Science Museum’s Lates programme, The Gerald Moore gallery’s Summer School, and Toronto’s Vector Game + Art festival, among others. He has also written for publications such as The Observer and The New Inquiry and hosted broadcasts on Resonance FM, and would be happy to talk to the media about any issues related to his research.