This module will explore the potential of combining engineering with social entrepreneurship in creating a powerful tool for improving the lives of people all over the world. You may have the opportunity to engage in a project to deliver a technical solution to a real-life challenge set by an external client. These clients may include local community groups and NGOs working in sustainable development projects in deprived areas, and regenerative-medicine practitioners. Through an innovative combination of lectures and teamwork, you will learn how to carry through projects from planning to delivery, how to manage time and resources and how to work together to deliver an appropriate and sustainable solution.
This module will consist of a minimum of 45 contact hours with teaching taking place between 9 am and 5 pm from Monday to Friday. This is the 2018 timetable but please note that content and timings are subject to change.
Learning outcomes and objectives
By the end of the module, you should have:
- gained understanding of contexts in which engineering knowledge can be applied e.g. the development of technology, the solving of technical problems.
- investigated and defined the problem, identifying any constraints including environmental and sustainability limitations.
- applied problem-solving skills, technical knowledge and understanding, to establish rigorous and creative solutions that are fit for purpose.
- communicated your work to technical and non-technical audiences.
- understood the requirement for engineering activities to promote sustainable development.
- widened your knowledge and understanding of the commercial, economic and social context of engineering processes.
Taught by the Department of Informatics, Faculty of Natural & Mathematical Sciences, King's College London
Dr Jamie Barras, King’s College London, and team
- Fieldwork / laboratory
- Tours of department laboratories and facilities
- Project work / private study
Module assessment - more information
- Project plan (15%)
- Project deliverable (software or device) (70%)
- Presentation to client (15%)