Room is Sad
Find out more about Room is Sad - the immersive experience inviting you to explore the relationship between identity, autonomy and privacy today.
About Room is Sad
Room is Sad is an immersive experience that uses AI and the Internet of Things (IoT) to tell the story of a smart room that isn’t feeling quite itself.
Visitors to Room will discover what might be wrong and what they could do to cheer it up, interacting with the room through voice, text, and movement.
The experience raising questions about the relationship between identity, autonomy and privacy today.
The project is the second collaboration between King’s Digital Lab and game company Charisma AI, and also draws on the AHRC-funded AR and Immersive Theatre project Digital Ghost Hunt.
Room is Sad records participants’ responses as text. For more information on this capture, please consult King’s privacy policy.
Read more about the creation of Room is Sad in this blog piece by Elliott Hall here.
Please visit Seeking Connection: Living Well with Technology to see other featured artworks.
Credits & Supporters
Creative Team:
Created by Elliott Hall, King’s Digital Lab (KDL) in partnership with Charisma.AI
Images for the room’s mood and dreams were made by prompts to Stable Diffusion 2.1
With original songs and therapy from ChatGPT-4
Research Project Team:
Project Lead: Prof. James Smithies (Department of Digital Humanities)
Co-Investigator: Prof. Sarah Atkinson, Vice Dean and Professor of Screen Media, Department of Culture, Media & Creative Industries
Department of Culture, Media & Creative Industries
Faculty of Arts & Humanities