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Paolo Ruffino

Dr Paolo Ruffino

Senior Lecturer in Digital Curation and Computational Creativity

Pronouns

he/him

Biography

Paolo Ruffino is Senior Lecturer in Digital Curation and Computational Creativity in the Department of Digital Humanities at King's College London. In his research, Paolo investigate the meanings and values associated with digital play in our contemporary society.

His latest monograph, Unplayable: Videogames for the Post-Anthropocene (MIT Press 2026), considers what videogame players and makers can teach us about our remaining time on this planet—when both the real world and its simulations no longer function as expected.

Paolo also researches how game engines such as Unity and Unreal are shaping contemporary visual culture, and how they are being used beyond the games industry. This work led to the edited collection Game Engine Culture(s) (Mimesis International 2026), co-edited with Matteo Bittanti (IULM) and Valentino Catricalà (Manchester Metropolitan University).

He is the author of Future Gaming: Creative Interventions in Video Game Culture (Goldsmiths Press, 2018), editor of Independent Videogames: Cultures, Networks, Techniques and Politics (Routledge 2021), and co-editor of Rethinking Gamification (Meson Press 2013). He has published articles and co-edited special issues in journals including Convergence, Games and Culture, Television & New Media and Critical Studies in Media Communication. Before joining King's, he worked at the University of Liverpool, the University of Lincoln, the University of York, Goldsmiths, University of London, and the Centre for Digital Cultures at Leuphana University Lüneburg.

Paolo is one of four founding members of the art collective IOCOSE. Founded in 2006, the group explores how stories about the future of society and technology leave traces in the present. IOCOSE has exhibited at Tate Modern, Jeu de Paume, FACT, Science Gallery Dublin, transmediale, The Photographers' Gallery, Fotomuseum Winterthur, MAMbo, Aksioma and NARS Foundation, among others.

Research interests and PhD supervision

  • Videogames, the Anthropocene and ecocritical approaches to interactive media
  • Nonhuman and posthuman play
  • Game engines, media art and visual culture
  • Videogame production, independent game-making and labour organising in the games industry
  • Gamification and the culture of play in everyday life.

I am particularly interested in projects that draw on posthumanism, media philosophy, cultural studies and semiotics. I welcome enquiries from prospective PhD students working in any of these areas, including practice-based research.

Teaching

I am currently involved in modules at undergraduate and postgraduate level on digital play, interactive storytelling, digital culture and media studies. In the past I have been designing programmes and teaching modules on cultural studies, game studies and media arts.

Selected publications

  • Ruffino, P. 2026. Unplayable: Videogames for the Post-Anthropocene. MIT Press.
  • Bittanti, M., Ruffino, P., Catricalà, V. (editors) 2026. Game Engine Culture(s). Mimesis International, Milan: Italy.
  • Ruffino, P. 2021. Workers’ Visibility and Union Organizing in the UK Videogames Industry. Critical Studies in Media Communication 39(1): 15–28.
  • Ruffino, P. (editor) 2021. Independent Videogames: Cultures, Networks, Techniques and Politics. London: Routledge.
  • Ruffino, P. 2018. Future Gaming: Creative interventions in video game culture. London and Cambridge (MA): Goldsmiths Press.

    Research

    CDC header
    Centre for Digital Culture

    The Centre for Digital Culture at King’s College London is an interdisciplinary research centre promoting research and debate on digital culture

    DH Game Lab Thumb
    Digital Humanities Game Lab

    The Digital Humanities Game Lab (DHGL) is a research group based in the Faculty of Arts and Humanities at King’s College London.

    Digital Ecologies Network 740x480
    Digital X Climates

    Digital X Climates is an interdisciplinary network dedicated to advancing research, dialogue, and public engagement on the entanglements of digital technologies with environmental, social, and political ecologies.

    Events

    29Jun

    Reverse Contradictionary Workshop: Language, AI and Creative Resistance

    The entire cultural output of humanity is being fed into AI, and we are here to offer resistance. Join us for an afternoon exploring the Reverse...

    Please note: this event has passed.

    18Feb

    Book Launch: Artgames after Gamergate

    Mark the launch of Artgames after Gamergate & hear how artgame designers reframed gaming's past to respond to the rise of the online right.

    Please note: this event has passed.

    14Nov

    Gaming Social Justice

    This afternoon workshop will draw together designers, gamers and researchers to examine board gaming and social justice issues in research and pedagogy.

    Please note: this event has passed.

      Research

      CDC header
      Centre for Digital Culture

      The Centre for Digital Culture at King’s College London is an interdisciplinary research centre promoting research and debate on digital culture

      DH Game Lab Thumb
      Digital Humanities Game Lab

      The Digital Humanities Game Lab (DHGL) is a research group based in the Faculty of Arts and Humanities at King’s College London.

      Digital Ecologies Network 740x480
      Digital X Climates

      Digital X Climates is an interdisciplinary network dedicated to advancing research, dialogue, and public engagement on the entanglements of digital technologies with environmental, social, and political ecologies.

      Events

      29Jun

      Reverse Contradictionary Workshop: Language, AI and Creative Resistance

      The entire cultural output of humanity is being fed into AI, and we are here to offer resistance. Join us for an afternoon exploring the Reverse...

      Please note: this event has passed.

      18Feb

      Book Launch: Artgames after Gamergate

      Mark the launch of Artgames after Gamergate & hear how artgame designers reframed gaming's past to respond to the rise of the online right.

      Please note: this event has passed.

      14Nov

      Gaming Social Justice

      This afternoon workshop will draw together designers, gamers and researchers to examine board gaming and social justice issues in research and pedagogy.

      Please note: this event has passed.