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XR and Attention

Recent years have seen growing interest in Extended Reality (XR), a blurring of actual and virtual worlds that embraces immersive media formats and technologies such as Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR), increasingly in collaboration with AI. Our project brings together scholars and creatives to investigate the problem of attention and perception in XR and explore what XR means for us at this present historical and technical moment. The wide range of what we consider ‘XR media’ and their entanglement with other digital technologies such as AI and IoT presents a compelling opportunity to engage and experiment with the phenomenological and anthropological dimensions of the notions of attention, perception, and experience. We seek to explore these ideas across three strategic areas: research, education, and creative experimentation.

We are interested in opening up discussion around the physiological and socio-cultural mechanisms of making and shaping attention in and with XR; how we might make XR spaces more body-caring and human-centred and how performing arts might inform the design of those spaces; and how we might reshape the knowledge of cultural heritage and create new centres of attention across disciplinary boundaries.

The project consists of a series of events, including a symposium on the problem of attention and perception in XR; XR and Attention seminars series; and an XR hackathon in collaboration with digital performing arts collective CyberRäuber (Germany) working at the intersection of theatre, Mixed Reality, and AI, and Guildhall School of Music and Drama.

XR and Attention Research Group is open to new members. If you would like to join the group and/or be added to the mailing list to receive news, please contact us at xrandattention@kcl.ac.uk.

Project Team

Marcel Karnapke

CyberRäuber, Digital Performing Arts Collective, Germany

Björn Lengers

CyberRäuber, Digital Performing Arts Collective, Germany

Nye Parry

Professor of Composition and Electronic Music, Guildhall School of Music and Drama

Publications

The publication feed is not currently available.

Events

07May

Through Estranged Eyes: Across Inner Dreams and Outer Worlds

“Through Estranged Eyes: Across Inner Dreams and Outer Worlds” is the creative outcome of the educational programme of King’s Department of Digital Humanities.

Please note: this event has passed.

23Apr

XRthon: XR as a Narrative Operating System

The programme brings students from across institutions and disciplines to explore XR tools and accelerate skills development in design thinking with XR.

Please note: this event has passed.

05Mar

Cognitive load in XR

Professor Polly Dalton (Royal Holloway) outlines how we can make the most of XR functionality without overloading people.

Please note: this event has passed.

19Feb

Virtual Mountain Estate: From Static Representation to Experimental Remediation

This seminar will explore the Virtual Mountain Estate (VME) project, delving into how 3D modelling and XR technologies can critically reconstruct cultural...

Please note: this event has passed.

04Dec

Altering Attention in Interactive 3D Album "Polytempo Music"

Altering Attention in Creating "Polytempo Music," an interactive 3D music album for VR and Mobile Devices.

Please note: this event has passed.

Project Team

Marcel Karnapke

CyberRäuber, Digital Performing Arts Collective, Germany

Björn Lengers

CyberRäuber, Digital Performing Arts Collective, Germany

Nye Parry

Professor of Composition and Electronic Music, Guildhall School of Music and Drama

Publications

The publication feed is not currently available.

Events

07May

Through Estranged Eyes: Across Inner Dreams and Outer Worlds

“Through Estranged Eyes: Across Inner Dreams and Outer Worlds” is the creative outcome of the educational programme of King’s Department of Digital Humanities.

Please note: this event has passed.

23Apr

XRthon: XR as a Narrative Operating System

The programme brings students from across institutions and disciplines to explore XR tools and accelerate skills development in design thinking with XR.

Please note: this event has passed.

05Mar

Cognitive load in XR

Professor Polly Dalton (Royal Holloway) outlines how we can make the most of XR functionality without overloading people.

Please note: this event has passed.

19Feb

Virtual Mountain Estate: From Static Representation to Experimental Remediation

This seminar will explore the Virtual Mountain Estate (VME) project, delving into how 3D modelling and XR technologies can critically reconstruct cultural...

Please note: this event has passed.

04Dec

Altering Attention in Interactive 3D Album "Polytempo Music"

Altering Attention in Creating "Polytempo Music," an interactive 3D music album for VR and Mobile Devices.

Please note: this event has passed.

Our Partners

Guildhall School of Music and Drama logo

Guildhall School of Music and Drama

Project status: Starting
XR_and_Attention_raster_2

Principal Investigators

Keywords

XREXTENDED REALITYAUGMENTED REALITYARVIRTUAL REALITYVRMIXED REALITYMRAIATTENTIONPERCEPTIONIMMERSIVE TECHNOLOGIESIMMERSIVE ECONOMIES