Digitally pushing the boundaries of the national curriculum
Taking coding education and digital technology beyond the national curriculum, the event at Battersea Arts Centre saw 40 Year 5 pupils program their own paranormal detectors and use them together in a collaborative live show.
The children were given a series of four coding challenges that made them think like a programmer by learning to read and debug code, interrogate the steps of an algorithm and consider basic logic structures.
Adam Seakens, a teacher at Shaftesbury Park Primary School said the event was a thrilling and unforgettable experience for his pupils adding that ‘they’d never seen coding used in such a dramatic and immersive setting.’
A team of actors worked alongside King’s digital experts to design and deliver the event. The immersive experience began when a normal assembly at Shaftesbury Park was interrupted by Deputy Undersecretary Quill from the Ministry of Real Paranormal Hygiene, there to recruit the school’s Year 5 class into the Department’s Ghost Removal Section.
Ghost hunters
The young ghost hunters created tracking devices – made from two microcomputers, a Raspberry Pi and a Micro:bit – to identify objects and locations touched by the ghost. Each had different capabilities, forcing the classmates to work together to discover ghostly traces, translate Morse code using flickering lights and find messages left in ectoplasm, or ultraviolet paint. Meanwhile, the ghost communicated through a mixture of traditional theatrical effects and the poltergeist potential of smart home technology.
Together, the pupils unravelled the mystery of the ghost’s haunting and helped to set it free.