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Research and Clinical Imaging Methods in Anatomy


Dr Governo has a keen interest in the expanding medium of virtual reality (VR) imaging in education and its specific relevance to the discipline of anatomy. This teaching tool is seen as increasingly useful at transitioning from the classic teaching format of lecture presentation to the complex 3D anatomical specimens on display in the dissecting room (DR). VR also offers numerous other advantages to the discipline of anatomy, such as continuous access to anatomical specimens as opposed to only timetabled sessions or by students that are oversensitive to the DR environment. Similarly, it is possible to superimpose labels or additional info onto VR images that ties with text from lectures or textbooks, such as revision cards or quizzes.


Dr Governo’s recent success as one of the recipients of the Education Innovation Fund 2020 has provided the opportunity to purchase VR equipment necessary to carry out this aim. He is also developing a new undergraduate module whereby students can access imaging software to process raw images into a visual output. Its goal is for students to illustrate or highlight a particular anatomical feature capable of being viewed with VR, or even 2D, that is of teaching significance to a select audience.



Kawal Rhode, Biomedical Engineering and the Head of Education at the School of Biomedical Engineering and Imaging Sciences

Malcolm Logan, Professor of Regenerative Biology

Both professors Rhode and Logan have a deep-seated interest in imaging alongside their main research field, as evidenced by their extensive funding success and publication record. Both professors are co-organizers of the new Research and Clinical Imaging Methods in Anatomy module.

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