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REACH space


Where people can come together to learn how to make a difference in order to make a difference.


The REACH (Research and Engagement in the Arts, Culture and Humanities) Space provides a platform for interdisciplinary conversations and external collaborations to explore novel and creative methods, activities and ideas to build more robust and dynamic research that is externally focused and socially engaged. It is managed by the Faculty of Arts & Humanities’ Impact & Knowledge Exchange team.

What is the REACH Space?

A suite of bookable and drop-in spaces that are freely available to use in the Surrey Street East Wing building on Strand campus.  The main space has a capacity of 45 and includes a kitchenette with coffee and tea making facilities and supplies, a lounge, an arts and crafts area, and hot-desking space. The main and five satellite rooms can be flexibly used for workshops, meetings, making and creative practices, or pop-up residencies or interventions. The REACH Space is fitted with a variety of tools to foster creativity such as podcasting and video equipment, screen printing and craft supplies, a 3D printer and a sewing machine.  Satellite rooms can be used to reflect and to write including the sprint-writing room which can be exclusively booked for up to two-week stints to finish a paper, a chapter or a presentation.

For more information staff and students can view our REACH intranet page.

What happens in the REACH Space?

There are no limits to the types of activities the REACH Space can host. Researchers have used the Space to workshop new dramatic productions; run creative workshops with external partners to coproduce ideas for research; trial arts-based research methods; host pop-up museums; run immersive VR opportunities; deliver training; host wellbeing workshops and much more. 

Who can use the REACH Space?

Staff, postgraduate researchers in the Faculty of Arts and Humanities and external community partners.

Past Projects

Launched in October 2019, REACH has facilitated a variety of projects that occur in both physical and digital environments.